A visual cheat-sheet for the 187 keyboard shortcuts found in Blender
Shortcut | Action |
---|---|
Esc |
Cancels Blender functions without changes |
Space |
Open the toolbox |
Tab |
Start or quit edit mode |
F1 |
Loads a Blender file, changes the window to a file window |
Shift F1 |
Appends parts from other files, or loads as library data |
F2 |
Writes a Blender file, changes the window to a file window |
Shift F2 |
Exports the scene as a DXF file |
Ctrl F2 |
Exports the scene as a VRML1 file |
F3 |
Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons |
Ctrl F3 |
Saves a screen dump of the active window |
Ctrl Shift F3 |
Saves a screen dump of the whole Blender screen |
F4 |
Displays the logic context |
F5 |
Displays the shading context, light, material, or world sub-contexts |
F6 |
Displays the shading context and texture sub-context |
F7 |
Displays the object context |
F8 |
Displays the shading context and world sub-context |
F9 |
Displays the editing context |
F10 |
Displays the scene context |
F11 |
Hides or shows the render window |
F12 |
Starts the rendering from the active camera |
Left |
Go to the previous frame |
Shift Left |
Go to the first frame |
Right |
Go to the next frame |
Shift Right |
Go to the last frame |
Up |
Go forward 10 frames |
Down |
Go back 10 frames |
Alt A |
Change the current Blender window to animation playback mode, the cursor changes to a counter |
Alt Shift A |
Change the current window and all 3D windows to animation playback mode |
I |
Insert key menu, this menu differs from window to window |
J |
Toggle the render buffers |
Ctrl O |
Opens the last saved file |
Q |
Quit Blender |
Ctrl Alt T |
Timer menu, this menu offers access to information about drawing speed |
Ctrl U |
Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender |
Ctrl W |
Write file without opening a file window |
Alt W |
Write videoscape file |
Ctrl X |
Erase everything except the render buffer, the default scene is reloaded |
Ctrl Y |
Redo |
Ctrl Z |
Undo |
Ctrl Shift Z |
Redo |
Shortcut | Action |
---|---|
Home |
All objects in the visible layer are displayed completely, centered in the window |
PgUp |
Select the next object key, if more than one is selected the selection is shifted up cyclically |
Shift PgUp |
Add to selection the next object key |
PgDn |
Select the previous object key, if more than one is selected the selection is shifted up cyclically |
Shift PgDn |
Adds to selection the previous object key |
` |
Select all layers |
Shift ` |
Revert to the previous layer setting |
Tab |
Start or stop edit mode |
A |
Selects or deselects all |
Ctrl A |
Apply size and rotation |
Ctrl Shift A |
If the active object is automatically duplicated, brings up a menu for actually creating the objects |
Shift A |
Brings up the add menu, the toolbox items that start with ADD |
B |
Border select, draws a rectangle with the left mouse to select objects |
Shift B |
Render border, this only works in camera view mode |
C |
Center view, the position of the 3D cursor becomes the new center of the 3D window |
Alt C |
Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData |
Ctrl C |
Copy menu, this menu copies information from the active object to selected objects |
Shift C |
Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed |
D |
Display draw mode menu |
Shift D |
Add duplicate, the selected objects are duplicated |
Alt D |
Add linked duplicate, linked duplicates of the selected objects are created |
Ctrl D |
Draw the texture image as wire |
Alt E |
Start or stop edit mode |
F |
If selected object is a mash, toggles face select mode on or off |
Ctrl F |
Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window |
G |
Grab mode, or translation mode |
Alt G |
Clears translations, given in grab mode |
Shift G |
Group selection |
I |
Insert object key, a keyposition is inserted in the current frame of all selected objects |
Ctrl J |
Join objects, all selected objects of the same type are added to the active object |
K |
Show keys, the draw key option is turned on for all selected objects |
Shift K |
Display popup menu for showing and selecting all keys |
L |
Makes selected object local, makes library linked objects local for the current scene |
Ctrl L |
Link selected, links some of the active object data to all selected objects |
Shift L |
Select linked, selected all objects somehow linked to the active object |
M |
Move selected objects to another layer |
Ctrl M |
Mirror menu, it is possible to mirror an object along the X, Y, or Z axis |
N |
Number panel, the location, rotation, and scaling of the active object are displayed and can be modified |
Alt O |
Clear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects |
Shift O |
If the selected object is a mesh, toggles the subsurf on or off |
Ctrl P |
Make selected objects the children of the active object |
Alt P |
Clears parent relation, user is asked if they wish to keep or clear parent-induced transforms |
R |
Rotate mode, works on selected objects |
Alt R |
Clears rotation, the X, Y, and Z rotations of selected objects are set to zero |
S |
Size mode or scaling mode, works on selected objects |
Alt S |
Clears size, the X, Y, and Z dimensions of selected objects are set to 1 |
Shift S |
Opens the snap menu |
T |
Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode |
Ctrl T |
Makes selected objects track the active object |
Alt T |
Clears old style track, constraint track is removed as all constrains are |
U |
Makes object single user, the inverse operation of link |
V |
Switches in and out of vertex paint mode |
Alt V |
Object image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have |
W |
Opens the object booleans menu |
X |
Deletes selected objects |
Z |
Toggles solid mode on or off |
Shift Z |
Toggles shaded mode on or off |
Alt Z |
Toggles textured mode on or off |
Shortcut | Action |
---|---|
Tab |
Start or stop edit mode |
Alt E |
Start or stop edit mode (alternative) |
Ctrl Tab |
Switches between vertex select, edge select, and face select modes |
A |
Select or unselect all |
B B |
Circle select |
Ctrl H |
With vertices selected, this creates a hook object |
N |
Number panel, simpler than the object mode one |
O |
Switch in and out of proportional editing |
Shift O |
Toggles between smooth and sharp proportional editing |
P |
Separate, you can choose to make a new object with all selected vertices, edges, faces, and curves |
Ctrl P |
Make vertex parent |
Ctrl S |
Shear, in edit mode this operation enables you to make selected forms slant |
U |
Undo |
W |
Displays specials popup menu |
Shift W |
Warp, selected vertices can be bent into curves with this option |
Shortcut | Action |
---|---|
Ctrl + |
Adds to selection all vertices connected by an edge to an already selected vertex |
Ctrl - |
Removes from selection all vertices of the outer ring of selected vertices |
C |
If using curve deformation, toggles the curve cyclic mode on or off |
E |
Extrude selected |
Shift E |
Crease subsurf edge |
Ctrl E |
Mark LSCM seam |
F |
Make edge or face |
Shift F |
Fill selected, all selected vertices that are bound by edges and form a closed polygon are filled with triangular faces |
Alt F |
Beauty fill, edges of all selected triangular faces are switched so equally sized faces are formed |
Ctrl F |
Flip faces, selected triangular faces are paired and common edge of each pair swapped |
H |
Hide selected, all selected vertices and faces are hidden |
Shift H |
Hide not selected, all non-selected vertices and faces are hidden |
Alt H |
Reveal, all hidden vertices and faces are drawn again |
Alt J |
Join faces, selected triangular faces are joined in pairs and transformed to quads |
K |
Knife tool menu |
L |
Select linked |
Shift L |
Deselect linked |
Ctrl L |
Select linked selected |
M |
Mirror, opens a popup asking for the axis to mirror |
Alt M |
Merges selected vertices as barycentrum or at cursor depending on selection made on popup |
Ctrl N |
Calculate normals outside |
Ctrl Shift N |
Calculate normals inside |
Alt S |
Scales each vertex in the direction of its local normal |
Ctrl T |
Make triangles, all selected faces are converted to triangles |
U |
Undo |
Shift U |
Redo |
Alt U |
Undo menu |
W |
Special menu |
X |
Erase selected |
Y |
Split, this command splits the selected part of a mesh without deleting faces |
Shortcut | Action |
---|---|
C |
Set the selected curves to cyclic or turn cyclic off |
E |
Extrude curve |
F |
Add segment, a segment is added between two selected vertices at the end of two curves |
H |
Toggle handle align or free |
Shift H |
Set handle to auto |
Ctrl H |
Calculate handles |
L |
Select linked |
Shift L |
Deselect linked |
M |
Mirror selected control points exactly as for vertices in a mesh |
T |
Tilt mode, specify an extra axis rotation for each vertex in a 3D curve |
Alt T |
Clear tilt |
V |
Vector handle |
W |
The special menu for curves appears |
X |
Erase selected |
Shortcut | Action |
---|---|
C |
Toggle cyclic menu |
E |
Extrude selected |
F |
Add segment, a segment is added between two selected vertices at the end of two curves |
L |
Select linked |
Shift L |
Deselect linked |
M |
Mirror selected control points exactly as for vertices in a mesh |
Shift R |
Select row, starting with the last selected vertex |
W |
The special menu for surfaces appears |
X |
Erase selected |
Shortcut | Action |
---|---|
Right |
Move text cursor one position forward |
Shift Right |
Move text cursor to the end of the line |
Left |
Move text cursor one position backwards |
Shift Left |
Move text cursor to the start of the line |
Down |
Move text cursor one line forward |
Shift Down |
Move text cursor to the end of the text |
Up |
Move text cursor one line back |
Shift Up |
Move text cursor to the beginning of the text |
Alt U |
Reload original data |
Alt V |
Paste text |
Shortcut | Action |
---|---|
Shift K |
All vertex colors are erased, they are changed to the current drawing color |
U |
Undo, press twice redos the undone |
W |
Shared vertexcol, the colors of all faces that share vertices are blended |
Shortcut | Action |
---|---|
E |
LSCM unwrapping, launches on the faces visible in the UV editor |
P |
Pin selected vertices, they will stay in place on the UV editor when executing an LSCM unwrap |
Alt P |
Un-pin selected vertices |
Shortcut | Action |
---|---|
Tab |
Switches to edit mode |
F |
With multiple, co-planar faces selected, this will merge them into one FGon so long as they remain co-planar |
L |
Select linked UVs |
R |
Calls a menu allowing to rotate the UV coordinates or the vertex col |
U |
Calls the UV Calculation menu |